Below are all the known items in the world of Nimin. They can influence your character in various ways - and with the advent of hunger you'll be even more tempted to accept those changes! Some clarification on the columns so as to reduce confusion:
- Nutrition - The value applied to your hunger when consumed. The items that do not stave off hunger generally aren't consumed during use.
- Value - The selling price for that item in stores. The purchase price (assuming it *can* be purchased is always 3x this value.
- Stack - Included for reference - this is the maximum number of items you can hold per inventory slot.
The largest group, these items disappear after being used. That doesn't make the results any less permanent, however! Some of the items can be really powerful and helpful, so keep your eyes peeled
These items will stay in the inventory once used, making them a permanent investment. Most have a function that improves the overall gameplay.
Similar to tools, this item is used from the inventory - but that essentially equips it. These items influence Battle and can be swapped around readily.
- Attack - This is the base damage of the weapon. Unarmed attack damage is 1-10. This is before taking strength and defense into account. Often, if your strength is low enough (i.e. due to lack of sleep) you can cause negative damage!
Unlike weapons, these items, if equipped, must be specifically removed before they can be sold or dropped. Their description also changes when worn.
These items influence your character as long as they are in your inventory. These effects are sometimes cosmetic but are generally positive.
These items cannot be interacted with directly. They can only be used indirectly (i.e. alchemy, selling, encounters).
page revision: 29, last edited: 28 Dec 2014 05:44